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Monster Media 1996 #14
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Monster Media No. 14 (April 1996) (Monster Media, Inc.).ISO
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pd100_en.zip
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MANUAL.TXT
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PalDRAW 1.00
for HP100/200LX palmtops
Copyright (C) 1995,96 Ariel Rocholl
Revised by Bill Sprague
Index
1. Introduction
2. Installation
3. Use in the Palmtop
4. File menu
4.1 New
4.2 Open
4.3 Save
4.4 Save as
4.5 Register
4.6 BMP Export
4.7 Quit
5. View menu
5.1 Zoom
5.2 Zoom +50%
5.3 Zoom -50%
5.4 Redraw
5.5 Regen
6. Edit menu
6.1 Change
6.2 Delete
6.3 Copy
6.4 Move
7. Create menu
7.1 Circle
7.2 Arc
7.3 Line
7.4 Text
7.5 Icon
7.6 Insert Block
7.7 Define block
8. Options menu
8.1 Fill global
8.2 Grid
8.3 Snap
8.4 Quick mode
8.5 Cursor
8.6 Coordinates
8.7 Grid values
8.8 Preferences
9. Cursor movement
10. Status Line
10.1 Function keys bottom line
11. Special notes
11.1 Automatic Grid and Snap Management
11.2 Regenerating and Redrawing
11.3 DXF support. DRW2DXF and DXF2DRW apps.
11.4 DRW File format
11.5 Bugs
11.6 Future Improvements
12. Register, License agreement, Special thanks to...
12.1 Disclaimer - License Agreement
12.2 Registering
12.3 Special thanks
1. Introduction
PalDRAW is an application specifically designed to work
in HP100/200LX palmtops but can be run in other compatible
palmtops, such as the HP1000LX OEM. The goal of the
developers of PalDRAW is give to the user an effective tool
for drawing sketches (on the fly), schematics, and serious
final designs in the HP100/200LX palmtops series. PalDRAW
can be used to develop original designs or to view and
modify any drawing created in applications supporting the
DXF standard interchange format, including native CAD
applications like AutoCAD.
2. Installation
You will find these ZIP files in HPHAND CIS forum:
* PD100-EN.ZIP. English international version.
* PD100-SP.ZIP. Spanish version.
* PD100-FR.ZIP. French version.
* PD100-GE.ZIP. German version.
Decompressing the main ZIP file will produce the following
files:
README.DOC Important late hour information
MANUAL.TXT ASCII plain text manual
MANUAL.WRI Microsoft Windows Write text manual
REGISTER.DOC Information about registering PalDRAW
FILE_ID.DIZ BBS file information
LICENSE.DOC Terms of use PalDRAW
DRW2DXF.EXE Application to translate DRW into DXF.
DXF2DRW.EXE Application to translate DXF into DRW.
PD.ZIP ZIP program file to copy in the palmtop.
Be sure to read latest information in the README.DOC
file before performing any operation. Further, you must
read the license agreement in the LICENSE.DOC file before
use PalDRAW. Executing the application indicates to us
your acceptance of this license agreement.
When you have read the LICENSE and README files, copy
the PD.ZIP file to root directory of the palmtop's C:
drive. PCMCIA flashcard, or SRAM. Once this is done,
decompress the file using the format:
PKUNZIP -d PD.ZIP
Do not forget the -d option. This command creates a \PD
directory along with needed subdirectories. Once you've
decompressed the PD.ZIP file, you can delete it to save
disk space.
3. Use in the palmtop
This release of PalDRAW can only be executed in the
palmtop and not in a Desktop PC. Future releases will
have a Desktop PC application viewer and printer modules,
compatible with your palmtop PalDRAW.
Now, assuming you have installed PalDRAW in the C:\PD
main directory, you will see the following tree structure:
C:\PD Main directory program.
C:\PD\DRAWS Default location for drawing files.
C:\PD\BLOCKS Location for vectorial block files.
C:\PD\ICONS Icons ICN files directory.
The main PalDRAW program is now installed in the C:\PD
(or PCMCIA) directory. To load it simply type:
PD
at the C:\PD> prompt and you are in PalDRAW.
If you wish to include PalDRAW in your system manager,
add it with the complete path
C:\PD\PD.EXE|300
and use the PD.ICN icon given, or any another you
desire.
PalDRAW needs at least 250KB of free RAM to work well,
but this size must be increased if you are developing or
editing larger drawings.
PalDRAW has the feel of HP100/200LX ROM based
applications. You can use menus, function keys and more.
This interface is made possible thanks to the PAL library,
from the PAL Group.
4. File menu
The FILE menu can be activated by pressing the [Menu],
or [Spacebar] keys on your palmtop. Both keys perform the
same function in PalDRAW. Displaying this menu, gives you
access to the commands explained below.
4.1 New
This command creates a new file. You can use the
Ctrl+F9 key combination (like appears at the right). By
default, the new file created in the C:\PD\DRAWS
subdirectory and given the name "UNNAMED.DRW ".
4.2 Open
This command restores an existing file for editing. By
default, PalDRAW uses the C:\PD\DRAWS data path, as the
default destination of yours drawings. If no extension is
given, PalDRAW defaults to *.DRW. When you specify the
desired file (i.e. COLUMBIA) you can use F10 to accept or
F9 to cancel the selection. Generally speaking, PalDRAW
not present the "OK", "Cancel" or "Help" button in each
dialog box to save memory usage and screen space. This
options are accessible by using functions keys, with
standard built-in ROM palmtop applications. We think you
will find this procedure more productive after but a few
minutes using PalDRAW.
4.3 Save
Save your current drawing in the current file name.
4.4 Save as
You can save your drawing using another file name with
this option.
4.5 Register
PalDRAW is a Shareware application. The developers need
your support to improve and maintain the application. Use
this option to get information about registration, and to
personalize your copy of Pal DRAW and to add your personal
registration code when you receive it.
4.6 BMP Export
This option saves the screen contents as a Microsoft
Windows *.BMP file. Originally, PalDRAW supported PCX, but
the royalty payment required to include LZW compression
format in the application has made it impossible to include
this feature and keep the registration price low. You can
convert the BMP format to PCX or any other with any
conversion graphics application such as "Alchemy". Future
releases of PalDRAW may support additional graphics
formats.
4.7 Quit
Use this option to terminate the application. If you've
modified your drawing, PalDRAW will ask you to save any
changes you've made during the current session.
5. View menu
You can choose different options for displaying in your
drawing.
5.1 Zoom
By using this menu option (or pressing Z key) you
activate the Zoom dialog, which allows you to change the
view scale value. If you activate the "Relative" toggle by
highlighting (Tab to it) it and pressing the [Spacebar],
the value you choose will multiply the actual zoom value.
In other case, the value is the absolute visualization
scale.
The concept of view scale can be more easily understood
by knowing that 1 drawing unit equals 1 pixel in scale
(zoom) 1. Therefore, increasing this value to 2, then you
have 2 pixels each 1 drawing unit, and so on.
5.2 Zoom +50%
Doubles the view scale value. (It's like using Zoom 2
relative).
5.3 Zoom -50%
Divides the view scale by two. (It's like using Zoom 0.5
relative).
5.4 Redraw
When you create or modify any entity in your drawing,
the respective graphic representation will change too.
Manually using the redrawing process may occasionally
become necessary. PalDRAW will automatically redraw in
many cases, but in some circumstances you must do this
manually (for instance, when you draw in Quick mode).
5.5 Regen
The regenerating process is very much slower than the
redrawing. Normally, you won't need regenerate manually.
PalDRAW will regenerate when necessary such as when loading
a draw from disk, or when changing the actual Zoom.
6. Edit menu
In this menu you can see the different tools PalDRAW
provides for creating modifying a drawing entity. These
commands can be used with only one entity at time. This
constraint was used to give better speed and search
performance. Future releases of PalDRAW will improve these
options. An "Undo" command (Yes, we know you need it - so
do we) will be added in a future release.
6.1 Change
You can change the significant values of any entity.
6.2 Delete
Erases an entity from the drawing. This is currently an
unrecoverable action.
6.3 Copy
You can create another entity from any in the drawing,
and insert it in any new position.
6.4 Move
You can change the position of any entity.
7. Create Menu and Data Dialog
In this menu, you can see and select all of the tools
available in PalDRAW 1.0 for creation of drawing entities
along with their keyboard equivalents. Upon selection of
an entity tool, note the change in the "F Key" menu. The
"Redraw" option is gone and the "Save" option has been
replaced with the "Data" option. Pressing the F2 key
brings up a Data Dialog in which you can specify the
characteristics of the entity being placed. You will find
that use of this Data Dialog will be a great aid in
creation of Arcs and Circles.
7.1 Circle
You must to supply the center point and the radius. You
do this manually using the cursor keys (with or without
Grid" assist) or you can activate the Data Dialog (As noted
in 7.0 above) before ending the circle creation so you can
specify numerical values for the center coordinates, and
radius, and change the fill status.
The global fill status can be changed in the Option
menu.
7.2 Arc
You can draw an arc of a circle, by specifying the
initial and final angle along with the center coordinates
in the Data Dialog. The angular convention is counter-clock
wise positive and expressed in degrees.
7.3 Line
In PalDRAW, a line is defined with an initial and final
point. You do this manually using the cursor keys (with or
without Grid" assist) or you can activate the Data Dialog
(As noted in 7.0 above) to specify the beginning and ending
coordinates.
7.4 Text
You can insert a vectorial text in the drawing. The text
height can be changed activating the Data Dialog before
ending the entity creation and specifying the height in
drawing units. A single text entity is limited to 100
characters. Future PalDRAW releases will allow use of
more fonts types, and allow for more flexibility in
justification and positioning.
7.5 Icon
This option allows you to place icons in your drawing in
much the same way as you would place symbols in a desktop
CADD application. Icons are images created as *.ICN files,
like the standard icons from the System Manager located in
your palmtop. You can use the icon editor,
D:\BIN\ICN200LX.EXE, located in your D: ROM disk or a
graphic converter called BMP2ICN.EXE (from Dan Pinson
danp@cv.hp.com, and available in HPHAND Compuserve) to
create or modify *.ICN files. Using these programs, you
can edit icons with this application, or use any available
in HPHAND in CompuServe. The data path for the icons is
C:\PD\ICONS. The icons visible in window which is
activated by selecting "Icon" are located in that
subdirectory. Some useful ICN icons with PalDRAW and you
can add as many you desire to the window simply by copying
them to the C:\PD\ICONS directory.
7.6 Insert Block
Insertable blocks are blocks references defined in the
drawing. Blocks are entity groups, saved memory and
available for use in future drawings. You can insert
blocks in any point in your drawing, giving scale values
(either symmetric or asymmetric).
This release of PalDRAW supports neither nested blocks
(blocks inside blocks) or rotation values. You will see
these features included in release 1.1 or 1.2. Another
useful tool you will see soon is "Block Attribute", in
release 1.1.
The block definitions appears in the C:\PD\BLOCKS
directory, with *.DRW extension. If you like to explore,
you can see the block files are actually drawing files.
PalDRAW gives you a representative ICN icon to the block,
to display it in the selection window. If a block does
have not an icon, the default C:\PD\DEFAULT.ICN will be
used.
You must to know while blocks save memory (specially in
large draws) avoiding copies of the same entities in a
draw, they add to the time required to display the drawing.
The graphics engine will need to calculate the projection
any time it is required to regenerate (but not redraw)
entity blocks.
7.7 Define block
Using this option, you can create a new block
definition. PalDRAW will you ask for a insertion point,
then the entities you want, then the block name. This name
is limited like any MS-DOS file name (8 chars and no
special characters). PalDRAW will define the new block
with that name and DRW extension in the C:\PD\BLOCKS
directory, and takes a ICN image (like a photograph) saving
it with the same name in the same directory.
8. Option menu
You can choose many status options of PalDRAW here.
8.1 Fill global
With this option you can select the Global fill value
for circles. This option is a toggle and, if it's
activated, it has and asterisk '*' before it. This global
value establishes the initial toggle status when creating a
circle.
8.2 Grid
It indicates if the grid will be visible or not. If you
note the grid is activated but not visible, it would be the
actual Zoom value is cannot to be seen using grid value.
8.3 Snap
This switch restrict the cursor movement to grid
positions.
8.4 Quick mode
When you activate this toggle, PalDRAW will perform some
operations faster but in Draft mode. For instance, it will
not redraw after editing entities, will draw icons like a
box, and won't fill circles, etc.
8.5 Cursor
You control the display status of the graphic cursor in
the screen, when giving coordinate points. The graphic
coordinate cursor is a parallel intersection with X-X, Y-Y
axes.
8.6 Coordinates
This toggles to show or hide the coordinate numerical
value near the cursor position. In PalDRAW 1.0, only 2
decimal positions can be displayed. Future releases will
allow you to customize this option. Hiding the cursor and
the coordinates will accelerate the cursor movement.
8.7 Grid values
This option allows you to choose the spacing for
consecutive points in the grid to the X-X and Y-Y axes.
Different values to X-X and Y-Y give and asymmetric grid.
You can change the visibility and Snap status from here
also.
8.8 Preferences
You can change two different options:
* Autosave: If you choose to end the PalDRAW session and
you haven't saved the drawing latest changes, PalDRAW will
automatically save the drawing to C:\PD\DRAWS\AUTOSAVE.DRW
if this option is selected.
* Grid in lines: By selecting this toggle, PalDRAW will
use intersecting lines to draw the grid in the screen.
Otherwise, the grid will be little crosses.
9. Cursor movement
A big limitation in the HP100/200LX palmtop's ability to
manage a graphic application is the lack of a pointing
device, such as a mouse or an integrated trackball. This
disadvantage is minimized with powerful tools available in
PalDRAW to move the cursor in the screen.
* Arrow keys: You can move the cursor to the left,
right, up or down from the actual position, using a
grid step (if Snap is activated) or a pixel step (if
Snap is not).
* Cursor position records: You can save 9 different
cursor positions in your drawing, for a very fast
access to those any time. To save the actual cursor
position in a number given, said 3, you must to move
the cursor to the desired position, then press
Shift+3 (use Shift+Number). You can then jump to
this position simply by pressing the 3 key (use the
Number key).
* Historical point list: When you are drawing, and
marking different points in the draw, PalDRAW will
store each different position sequentially. These
recorded points will be available as long as you
don't exit the drawing. You will lose the
historical point list when you open/create a
drawing. To move around to points on the historical
list, use TAB to go in a direction, and Shift+TAB to
go in the opposite, when the cursor is available.
* Offset multiplier: If you wish to move the cursor
a large distance from your current position, it's
not necessary repeatedly press the arrow key. Using
the '*' (times, asterisk) key, you can specify an
integer number representing the multiplier factor,
then press the arrow key to move in that direction.
If you have the Snap activated, that will be the
grid steps number in the pressed arrow key
direction. If you have not the Snap, then will be
the offset in screen pixels. In that case, you must
to know the screen have, in PalDRAW, 640 horizontal
pixels and 180 vertical.
We are currently investigating different ways of moving
the cursor. If you know, think, or dream with some one,
please, send us a note.
When you move the cursor with any method, you cannot
access outside the actual windows limit. This avoid PalDRAW
redraws unnecessarily when you move the cursor.
To pan or move the window position (relative to the draw
extents), you can use the following methods:
* Moving the window 50%: By using the Fn+Arrow key
combination, you can move the window in that
direction a distance equal to 50% of the window
size.
* Fine movement of window: By using Ctrl+Arrow keys
you can move the window in that direction a distance
equal to 15% of the window size.
10. Status Line
The top line on the screen is the Status Line. PalDRAW
gives you some important information on that line. The
Status Line is divided in 5 parts, divided by a vertical
line separator:
Section 1- Shows the program name and version
number.
Section 2- Shows the file name and type of the
drawing. An asterisk '*' after the file name,
indicates you have made changes in your drawing
without saving them.
Section 3- Calculation status. This can presents the
calculation status:
* r. PalDRAW is redrawing. You can break the
process pressing any key.
* R. The redrawing process have been interrupted
because you've pressed a key. The entities
represented in the screen will be incomplete.
* g. PalDRAW is regenerating. The process can be
interrupted by pressing any key, but the
application will continue the regeneration when
it has an opportunity.
* G. The regenerating process have been stopped.
It's not a stable status and PalDRAW will
continue the regeneration when it has an
opportunity.
* Empty (none). All redraw and regeneration
processes have been concluded.
All this information is shown to give you an
indicate when the application has completed a
process in large drawing.
Section 4- Shows the available RAM memory available
for to data storage, in bytes. Since each new entity
requires about 50 bytes of that memory, and PalDRAW
needs some to store temporary objects, a value of
15000 is dangerous. If you notice this condition,
just quit the application, give PalDRAW more
available memory, and reload it.
Section 5- User name. Shows your user name when you
are a happy registered user, or UNREGISTERED if you
are not.
10.1 Function keys bottom line
Just as the bottom line in the palmtop's built-in ROM
applications shows the function keys status; in PalDRAW,
that line shows the status of nine PalDRAW's function keys
which are: Help (F1), Save (F2), Open (F3), Snap (F4),
Cursor (F5), Coordinates (F6), Grid (F7) Redraw (F8), and
Quit (F9). As has been explained in 8.2, 8.3, 8.5 & 8.6
above, F4-F7 function keys toggle the status between ON and
OFF. Note as you press the function key the "soft keys"
change from upper to lower case or vice versa. Upper case
indicates that the function is enabled while lower case
indicates that the function is disabled.
11. Special Notes
11.1 Automatic Grid and Snap Management
When you zoom the drawing, you can choose values which
are higher than the minimum grid step. Under those
circumstances the graphic cursor would normally lock but
PalDRAW automatically deactivates the Snap if it was
activated prior to the Zoom. You can activate the grid
snap manually (F4), but you must to choose a larger Zoom or
set the grid step for a value higher.
When the Zoom is very small relative to a grid value,
PalDRAW won't show the grid, thereby avoiding a very
confused point pattern on the screen.
The grid will be visible automatically when you decrease
the Zoom to a value small enough to show the grid without a
confusing interface.
11.2 Regenerating and Redrawing
When you see strange things in the screen, you should to
probably redraw (F8) manually. It is not necessary to
manually activate the regeneration process (Ctrl+F8), since
it takes long time to calculate the 2D integer projections
of all of the drawing entities.
Because PalDRAW regenerates when changing the Zoom
value, avoid use Zoom as much as is possible in large
drawings.
11.3 DXF support. DRW2DXF and DXF2DRW
applications
You will see two different applications in PalDRAW 1.00
provided to support DXF standard file interchange format.
You can copy to them to your palmtop, but probably you will
prefer maintain these in your PC Desktop, to save palmtop
disk space, especially since the DXF format generates very
large files.
DRW2DXF converts any DRW native PalDRAW file into DXF
format. You must to give the complete path for both source
and target files. Actually, only Circles, Arcs, Text,
Lines and inserted Block definitions will be converted.
Other entities (likes ICN images) which have no DXF
equivalent. All entities will be placed in the 0 layer,
with the Z coordinate fixed to 0.0.
DXF2DRW converts any compatible DXF file to the native
DRW PalDRAW format. Only circles, arcs, text and lines will
be converted. Blocks and insertion blocks are not supported
yet. If it is important to you to have your entire drawing
converted to PalDRAW format, explode all of your blocks
while you are in your desktop CADD program and then convert
the file to DXF format.
You can start either of these little programs with no
parameters to obtain more information.
Remember, use a totally empty new drawing (probably
without prototype) in AutoCAD to restore entities as in
your original PalDRAW drawing.
You can use the DXF file format to include your drawings
in your favorite Word Processor or Auto Edition software.
Remember you have the BMP image of a DRW file if you want,
too.
11.4 DRW File format
The DRW PalDRAW drawing file is an ASCII file. If
you are a programmer, and you want to know the DRW syntax,
you can contact us at the e-mail address indicated below,
or download this information from the HPHAND forum on
CompuServe, in the 'Palmtop Programmers' library.
My Internet address is 100657.1030@Compuserve.com
11.5 Bugs
Software bugs? :-)
If you find a bug in the current PalDRAW release, please
notify us by e-mail. User response will yield a more
useful code in future releases.
In your note, please include all necessary information
to reproduce the bug. We can then debug it and in turn
give you a more reliable release.
11.6 Future Improvements
PalDRAW is an application resulting from the work of a
very experienced team of CAD & Graphics programmers.
A very exhaustive initial study has been necessary to
determine the performance limitations and strengths of the
palmtop and its graphics/speed/memory. A very large number
of successive adaptations were applied, mainly in the
graphics library memory usage and the floating point
mathematics. The resulting application is compact (less
than 100Kb !!!), fast but with more than one month delayed
from the initial launch date. Anyway, some performance
enhancements have been passed over for 1.0 and will be
implemented in the 1.1 and 1.2 releases. Registered users
will receive those releases absolutely free!
We think PalDRAW can be improved in the next areas:
* More supported entities, like polylines, text
variable attributes in blocks, polygons, any size
bitmaps (plus the actual ICN fixed icons). Some
those have been developed in the design phase, but
too close the current release to be included.
* Nested blocks. Rotation in inserted blocks.
* Line types, shapes and thickness.
* HP-GL vectorial format import/export.
* A viewer & printer application to support DRW
format in PC Desktops.
* Data compression support and passwords in files.
* A more powerful graphics library (We are testing a
library 6 times faster than the BGI Borland. Many
changes will be applied to restrict the large memory
usage of it to made it useable.)
* Display list, a tool to accelerate graphics
efficiently, but using more memory.
* Different text styles.
* More and better edit commands.
* New and imaginative cursor movement ways, and more
Zoom methods, like window, extents and previous.
* Layer support.
* Prototyping.
* Better DXF support. More bitmap file formats
supported.
We want make all of those improvements, giving PalDRAW
around the actual reasonable cost. To do this, we need your
support. Registering PalDRAW you invert in a better
application.
Any suggestions will be appreciated.
12. Registering, License agreement and
Special thanks.
12.1 Disclaimer - License Agreement
Users of PalDRAW must accept this disclaimer of
warranty: "PalDRAW is supplied as is. The author disclaims
all warranties, expressed or implied, including, without
limitation, the warranties of merchantability and of
fitness for any purpose. The author assumes no liability
for damages, direct or consequential, which may result from
the use of PalDRAW."
PalDRAW is a "shareware program" and is provided at no
charge to the user for evaluation. Feel free to share it
with your friends, but please do not give it away altered
or as part of another system. The essence of "user-supported"
software is to provide personal computer users
with quality software without high prices, and yet to
provide incentive for programmers to continue to develop
new products. If you find this program useful and find
that you are using PalDRAW and continue to use PalDRAW
after a reasonable trial period, you must make a
registration payment of $35 to Ariel Rocholl. The $35
registration fee will license one copy for use in one
palmtop computer at any one time. You must treat this
software just like a personal private book.
Use the file "REGISTER.DOC" to register, or follow the
instructions on the initial screen in the PalDRAW
unregistered version. You will receive a personal code to
activate PalDRAW registered release, but this code is
private and non-shareable.
Commercial users of PalDRAW must register and pay for
their copies of PalDRAW within 30 days of first use or
their license will be withdrawn. Site-License
arrangements may be made by contacting Ariel Rocholl.
12.2 Registering Your Copy of PalDRAW
You can use the REGISTER.DOC file (which contains
registration information) to register,. You can register by
CompuServe SWREG, or use your credit card, cash, or money
order and call an 800 phone number in the US.
Any form of payment is equivalent and. when made, we send
you a personal code which permits your use of PalDRAW for
an indefinite time.
The PalDRAW release number will use a strict format:
PalDRAW V.NR
Where:
V is the global version number.
N is featured revision of the global V version number.
R is the bugs revision number respect V.N.
For instance, if you have the PalDRAW 1.00, where V=1,
N=0 and R=0, the first bug revision will be 1.01, the
second 1.02 and so on. When some performance enhancements
are be added, the 1.10 release will be launched (1.11 is
the first bug revision of it), then the 1.20 and so on.
As you know the launch date of PalDRAW 1.00 given in the
file PD-PRESS.ZIP (available in HPHAND CompuServe general
HP100/200LX library) has passed. The initial feature list
given in that file was extensive and we are making a
serious effort to maintain those features (except the PCX
format support maybe) absolutely free of charge to
registered users of PalDRAW 1.0x (which we suppose you have
been awaiting since the initial release). So, if you
register PalDRAW before the 1.10 launch (around late
February 1996) you will receive, free of charge:
PalDRAW 1.0x register code
PalDRAW 1.1x register code. Initial improved
revision.
PalDRAW 1.2x register code. Second revision phase, to
give you the PD-PRESS.ZIP features (and more).
12.3 Special Thanks
I want to thank the special support, information and
or development contribution to:
* The Pal Group, leaded by Gilles Kohl, given PAL
library to develop HP100/200LX application with a
nice interface. "Portions Copyright, 1995, The PAL
Group"
* Axel Rocholl, for the present icons recompilation
and debugging, and his beta tester support.
* Bill Sprague, for revising and giving nice style
to my very bad English, so you can read easily the
current manual and all the other text.
* Tom Hollnburger, Beta tester and the translation
to the German PalDRAW release, including text,
program messages and the present manual.
* Tony D. Guzewicz, Translating PalDRAW to French,
including text, program messages and the present
manual.
Thanks to the Bill, Tom and Tony collaboration, you have
four language international support at the same cost. In
other cases, a dedicated translator would been used,
thereby increasing the PalDRAW final price. I think any
user will join me in giving give special thanks to these
partners.
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